RoboWolf #1 crashes onto the page — a retro‑fueled heist with cyber‑wolf fury


Jake Smith’s debut pits a cyber‑wolf and his rag‑tag crew against ninjas, cannibals and robots in a high‑octane heist that’s as much tribute to ’80s action as it is fresh chaos. If you love retro beat‑em‑up vibes, this four‑issue run starts with a bang.
RoboWolf #1 marks Jake Smith’s first foray as writer‑artist, delivering a kinetic opening that feels ripped straight from an arcade cabinet. The cover, also his work, frames the metallic canine mid‑charge, promising the same relentless energy inside.
The plot follows Robo Wolf, a cybernetic lupine outlaw, and his rag‑tag crew of bank‑robbing specialists. After nabbing a hefty cash haul, they must deliver it to the ruthless Colonel Massacre, who has kidnapped Robo Wolf’s daughter. As they race against the clock, rival groups—ravenous cannibals, disciplined ninjas, and relentless robots—ambush the convoy, turning a simple drop‑off into an all‑out gauntlet.
Smith leans into the visual vocabulary of classic beat‑em‑up games and ’90s action comics, stacking neon‑bright panels, exaggerated poses, and punch‑filled choreography. The artwork crackles with motion, while the dialogue captures the tongue‑in‑cheek bravado of an era that celebrated over‑the‑top heroics.
If the first issue pulls you in, the next instalment, issue #2, raises the stakes with a fresh antagonist that forces Robo Wolf to confront his own loyalties. Grabbing the sequel while the adrenaline is still high keeps the momentum humming.
Pick up a copy, let the retro rush wash over you, and stay tuned for the rest of the four‑issue saga.
